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Rpg maker mv yanfly skill action sequence
Rpg maker mv yanfly skill action sequence










rpg maker mv yanfly skill action sequence rpg maker mv yanfly skill action sequence

Wait: 5 (waits for the 5 frames, I could easily have used wait for movement). It is also recommended that you download all of Yanflys other Action Sequence Packs, in addition to the Battle Engine Core, too. Move user: target, front base, 5 (moves the user to the selected target, at the front base, takes 5 frames.) RPG Maker MV plugin that lets you fast forward/skip action sequences. this is not needed but again I put it in anyway as I'm working off a template) Wait for movement (wait until he's moved) Perform start (move the character forward to skill start position) Immortal: targets, true (Sets enemies to immortal, this is not necessary on a 1 hit skill but I find it good practice and put it in all my skills, means enemy can't die until the skill is finished and this is switched off).

rpg maker mv yanfly skill action sequence

Here's a standard action sequence from my game to show what I'm on about, a typical walk up to the character and stab animation.Ĭlear battle log (Empties the battle log from screen.)ĭisplay action (Display the name of the used skill, in this case "Stab".) Wait for Animation (Wait Until the Player does his attack animation)Īttack Animation: Target (tells the game who to play the attack animation on) Note this can also be changed depending on what you want to do.) See the following line.Īnimation x(you have to put in the animation number instead of X):Target Perform Action (Makes the User Perform the Action (this is preferable to the above Motion Attack: User) Motion Attack: User (Motion Attack tells the player to do him attack anaimtion) or this can be replaced with Perform Action which is just Wait for Movement (wait for character to get to enemy) Move User: Target, front base (there is no enemy numbered X, use enemy numbers with a 0 index or simply use target to move to target)












Rpg maker mv yanfly skill action sequence