

The main difference between the deferred lighting and shading of the standard methods of lighting is that these methods are immediately record the output of the shader in the color framebuffer. As a result, the algorithm of deferred lighting and shading of the calculation process is broken into smaller pieces, which are written in an intermediate buffer memory and then merged. Software Technology (methods) In computer graphics, which handles lighting and shading visual scene. Mostly used for developing software with C / C +, as well as of other languages.Ī key feature of Leadwerks Engine SDK - professional support advanced lighting and shading, rendering (born deferred shading).

Powerful modern game 3D engine with full support for OpenGL.
